“The Game Master’s Book” by Jeff Ashworth is a guidebook for tabletop game masters, providing helpful tips and advice for running roleplaying games (RPGs). The book covers various topics, from designing game worlds and creating memorable NPCs (non-player characters) to managing player expectations and resolving conflicts.
Overall, “The Game Master’s Book” is a valuable resource for novice and experienced game masters. It provides valuable insights into the art of game mastering and offers practical tools for creating engaging and immersive RPG experiences.
The Game Master’s Book Of Random Encounters |
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Author(s): Jeff Ashworth |
Details:
In a game packed with infinite possibilities, what are GMs to do when their players choose what they have not prepared? As every GM knows, no matter how many story hooks, maps, or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players’ whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a more extensive campaign. “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells, and proprietors of a given location, allowing for each area in the book to be augmented and populated on the fly while still ensuring memorable moments for all players. Each map is presented at scale on a grid, enabling GMs to determine exactly where all the characters are about one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more helpful than its nearly 100 maps, the book’s one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book’s provided maps, the random tables associated with each stage in the experience allow for nearly three million different outcomes. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate) and a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories, and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they’ll have someone or something to persuade or deceive, impress, or destroy. |
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The Game Master’s Book of Traps, Puzzles and Dungeons |
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Author(s): Jeff Ashworth |
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The Game Master’s Book of Traps, Puzzles and Dungeons provide GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps, and much more – everything they need to push the player character to their limit and bring new levels of excitement (and anxiety) to their gameplay. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles, and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun; GMs will find more than 60 challenging puzzles, 60 unique traps, and 50 modular dungeon chambers, each with its own set of possible encounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps, and three one-shot adventures written by RPG influencers, including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles, and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word. |
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The Game Master’s Book of Non-Player Characters |
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Author(s): Jeff Ashworth |
Details:
From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever needed! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people, busy Game Masters didn’t anticipate. Or, just as often, an adventure won’t have fully fleshed-out characters in place for the locations and encounters outlined for gameplay. The Game Master’s Book of Non-Player Characters solves these issues by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to add depth instantly, color, motivation, and unique physical characteristics at a moment’s notice to random or underwritten characters as they pop up during gameplay, ensuring every session are memorable for players and GMs alike. This edition includes over 50 hand-drawn illustrations of select NPCs detailed in the book, three bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar. |
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Read Online and Download Free in several formats!
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